

This feature is similar to csv modding, except that every player is getting the new content designed by the server operator. You will "have to restart UCS" for the changes to take effect.įrom version 0.4.1, game content can be edited and pushed to clients.Ĭontent editing includes buildings, characters, heroes, missions. You can edit "value" attribute in xml tags to customize your server configuration. "databaseConnectionName": indicates which connection string of nfig UCS has to use (enabling switching between mysql and sqlite) "maintenanceMode": indicates if UCS is under maintenance (players trying to connect will see the maintenance message)ġ1. "patchingServer": Web server used for updating client (ie. "useCustomPatch": indicates if UCS enables clients to patch with custom contentĩ. "clientVersion": required Clash of Clans version to connect to the serverĨ. "startingShieldTime": protection shield time (seconds) at player creationħ. "startingTrophies": initial number of trophies at player creationĦ. "startingDarkElixir": initial dark elixir amount at player creationĥ. "startingElixir" initial elixir amount at player creationĤ. "startingGold": initial gold amount at player creationģ. "startingGems": initial gem amount at player creationĢ. Server configuration is stored in "nfig" file, which is located in root folder.It can be opened with any text editor.
